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RTS Engine

Tools: C#, XNA 4.0, HLSL


All the basics of a RTS engine right here! Mouse picking, grouping, A* pathfinding.




  • Implemented unit selection, selection box and unit grouping via ctrl 0-9

  • Utilized A star path finding for unit movement AI

  • Created terrain via height map and a skybox

  • Implemented unit movement/orientation to target

  • Implemented keyboard and mouse controls


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